﻿package Message.Game
{
    import Framework.Serialize.*;

    public class SGuildWinePartyRank extends Object
    {
        public var rank:int;
        public var position:int;
        public var name:String;
        public var money:int;

        public function SGuildWinePartyRank()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.rank);
            param1.writeInt(this.position);
            param1.writeString(this.name);
            param1.writeInt(this.money);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.rank = param1.readInt();
            this.position = param1.readInt();
            this.name = param1.readString();
            this.money = param1.readInt();
            return;
        }// end function

    }
}
